![]() I love Soul Calibur II as a fighting game. I'd of liked to have seen more of a (can't believe I'm saying this) Tomb Raider / Tekken mode (a la Tekken 3) / Mortal Kombat: Mythologies approach to the dungeons than what we get: room by room, click the next room and fight, click and fight, click and fight. The dungeons sound cool and intriguing, but are really rather redundant not to mention monotonous (especially the all Berzerker/Lizardman dungeons) once you start playing them. It tells a story and explains the circumstance surrounding each battle, and even gives you annoying circumstances to attain victory (your enemy is vulnerable only for air combos, their life regenerates, beat all 7 on one life bar, you get the idea.) And as you progress, you gradually unlock more characters, stages, weapons, bonuses, etc.Īnd Namco gave us dungeons to explore. And, of course, there's Weapon Master Mode, itself, which for Soul Blade fans it's the same concept as Edge Master mode. Typical things to unlock-more characters, artwork, character endings/profiles, etc, etc, etc. After exploring Weapon Master Mode you get an array of variations to the now typical Survival, Team Battle, and Practice modes. Soul Calibur II (home) pushes the envelope for special features even though it does absolutely nothing for me. We get to play as Heihachi for the sixth time in a Namco fighting game. Sueng Mina's back! Though PS2 got the short end of the stick as far as exclusive characters go. most of which are throw-aways (Berzerker, Assassin, Necrid), but what the hay. Few all original characters (Raphael and Talim), a few Tekken 3-ish new characters (new characters who play like old characters: Cassandra, Cherade, Yansung), and the home version features an array of characters not in the arcade. ![]() The jump from Soul Edge to Soul Calibur was like going from one world to another-from crappy blocky 3D with piss poor control to an awesome and all around solid game. I would probably bash Soul Calibur II for its extreme timidness to explore new areas however, Soul Calibur found its way to one console: the DreamCast and I never got to enjoy the first Calibur game at home. Funky naming schemes aside, Soul Calibur looks better than Soul Calibur and feels about the same. Then came the game widely considered a flawless entry in the fighting game genre: Soul Edge's sequel under the name `Soul Calibur.' So now we have Soul Edge part 3 or Soul Calibur II. First there was Soul Edge (inexplicably re-titled Soul Blade for PS1) who had a number of unique concepts to fighting games, but ultimately came at a time when all 3D fighting games (and most 3D games) sucked and featured lousy control.
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